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Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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![]() ![]() ![]() | Billboard vertex flexible vertex format |
![]() ![]() ![]() | Essential game engine defines. Actually, all that's left here are #includes, but whatever |
![]() ![]() ![]() | Main file for Ian Parberry's game engine |
![]() ![]() ![]() | Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it |
![]() ![]() ![]() | Definition of the renderer class CRenderer |
![]() ![]() ![]() | Code for the Sound Manager class CSoundManager |
![]() ![]() ![]() | Interface for the sound manager class CSoundManager |
![]() ![]() ![]() | Code for the sprite class C3DSprite |
![]() ![]() ![]() | Interface for the sprite class C3DSprite |
![]() ![]() ![]() | Code for the sprite manager class CSpriteManager |
![]() ![]() ![]() | Interface for the sprite manager class CSpriteManager |
![]() ![]() ![]() | Code for the text manager class CTextManager |
![]() ![]() ![]() | Interface for the text manager class CTextManager |
![]() ![]() ![]() | Code for timer class CTimer |
![]() ![]() ![]() | Interface for the timer class CTimer |