![]() |
Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
|
| Billboard vertex flexible vertex format | |
| Essential game engine defines. Actually, all that's left here are #includes, but whatever | |
| Main file for Ian Parberry's game engine | |
| Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it | |
| Definition of the renderer class CRenderer | |
| Code for the Sound Manager class CSoundManager | |
| Interface for the sound manager class CSoundManager | |
| Code for the sprite class C3DSprite | |
| Interface for the sprite class C3DSprite | |
| Code for the sprite manager class CSpriteManager | |
| Interface for the sprite manager class CSpriteManager | |
| Code for the text manager class CTextManager | |
| Interface for the text manager class CTextManager | |
| Code for timer class CTimer | |
| Interface for the timer class CTimer |
1.8.2