Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Engine | |
billboard.h | Billboard vertex flexible vertex format |
Defines.h | Essential game engine defines. Actually, all that's left here are #includes, but whatever |
Main.cpp | Main file for Ian Parberry's game engine |
renderer.cpp | Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it |
renderer.h | Definition of the renderer class CRenderer |
Sound.cpp | Code for the Sound Manager class CSoundManager |
Sound.h | Interface for the sound manager class CSoundManager |
Sprite.cpp | Code for the sprite class C3DSprite |
Sprite.h | Interface for the sprite class C3DSprite |
SpriteMan.cpp | Code for the sprite manager class CSpriteManager |
SpriteMan.h | Interface for the sprite manager class CSpriteManager |
Text.cpp | Code for the text manager class CTextManager |
Text.h | Interface for the text manager class CTextManager |
Timer.cpp | Code for timer class CTimer |
Timer.h | Interface for the timer class CTimer |