Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Text.h
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2 
3 
4 #pragma once
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6 #include <d3d9.h>
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11 
12 class CTextManager{ //screen text manager
13  private:
14  HDC m_hdc;
15  IDirect3DSurface9* m_pSurface;
16  COLORREF m_cOldTextColor;
17  HFONT m_hFont;
18  public:
19  void GetDC(IDirect3DSurface9* buffer, COLORREF color = RGB(255, 255, 255));
20  void ReleaseDC();
21  void Write(char* string);
22 }; //CTextManager