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Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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![]() ![]() | Billboard vertex structure. Custom vertex format for representing a vanilla billboard object. Consists of position, texture coordinates, and flexible vertex format |
![]() ![]() | The sprite |
![]() ![]() | The renderer |
![]() ![]() | The sound manager |
![]() ![]() | The sprite manager |
![]() ![]() | The text manager |
![]() ![]() | The timer |