Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
oCBILLBOARDVERTEXBillboard vertex structure. Custom vertex format for representing a vanilla billboard object. Consists of position, texture coordinates, and flexible vertex format
oCC3DSpriteThe sprite
oCCRendererThe renderer
oCCSoundManagerThe sound manager
oCCSpriteManagerThe sprite manager
oCCTextManagerThe text manager
\CCTimerThe timer