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Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
|
Files | |
| file | billboard.h [code] |
| Billboard vertex flexible vertex format. | |
| file | Defines.h [code] |
| Essential game engine defines. Actually, all that's left here are #includes, but whatever. | |
| file | Main.cpp |
| Main file for Ian Parberry's game engine. | |
| file | renderer.cpp |
| Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it. | |
| file | renderer.h [code] |
| Definition of the renderer class CRenderer. | |
| file | Sound.cpp |
| Code for the Sound Manager class CSoundManager. | |
| file | Sound.h [code] |
| Interface for the sound manager class CSoundManager. | |
| file | Sprite.cpp |
| Code for the sprite class C3DSprite. | |
| file | Sprite.h [code] |
| Interface for the sprite class C3DSprite. | |
| file | SpriteMan.cpp |
| Code for the sprite manager class CSpriteManager. | |
| file | SpriteMan.h [code] |
| Interface for the sprite manager class CSpriteManager. | |
| file | Text.cpp |
| Code for the text manager class CTextManager. | |
| file | Text.h [code] |
| Interface for the text manager class CTextManager. | |
| file | Timer.cpp |
| Code for timer class CTimer. | |
| file | Timer.h [code] |
| Interface for the timer class CTimer. | |
1.8.2