Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
|
Files | |
file | billboard.h [code] |
Billboard vertex flexible vertex format. | |
file | Defines.h [code] |
Essential game engine defines. Actually, all that's left here are #includes, but whatever. | |
file | Main.cpp |
Main file for Ian Parberry's game engine. | |
file | renderer.cpp |
Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it. | |
file | renderer.h [code] |
Definition of the renderer class CRenderer. | |
file | Sound.cpp |
Code for the Sound Manager class CSoundManager. | |
file | Sound.h [code] |
Interface for the sound manager class CSoundManager. | |
file | Sprite.cpp |
Code for the sprite class C3DSprite. | |
file | Sprite.h [code] |
Interface for the sprite class C3DSprite. | |
file | SpriteMan.cpp |
Code for the sprite manager class CSpriteManager. | |
file | SpriteMan.h [code] |
Interface for the sprite manager class CSpriteManager. | |
file | Text.cpp |
Code for the text manager class CTextManager. | |
file | Text.h [code] |
Interface for the text manager class CTextManager. | |
file | Timer.cpp |
Code for timer class CTimer. | |
file | Timer.h [code] |
Interface for the timer class CTimer. | |