Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Engine
Timer.h
Go to the documentation of this file.
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#pragma once
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#include "
Defines.h
"
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class
CTimer
{
//game timer class
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private
:
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int
m_nStartTime;
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int
m_nCurrentTime;
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int
m_nLevelStartTime;
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int
m_nLevelFinishTime;
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BOOL m_bLevelTimerOn;
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public
:
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CTimer
();
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void
start
();
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int
time
();
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BOOL
elapsed
(
int
&start ,
int
interval);
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void
beginframe
();
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int
GetLevelStartTime
();
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int
GetLevelElapsedTime
();
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void
StartLevelTimer
();
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void
StopLevelTimer
();
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};
//CTimer
Generated on Tue Nov 20 2012 10:24:36 for Engine by
1.8.2