Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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SpriteMan.cpp File Reference

Code for the sprite manager class CSpriteManager. More...

#include <stdio.h>
#include "SpriteMan.h"
#include "abort.h"

Variables

TiXmlElement * g_xmlSettings
 TinyXML element for settings tag.
 

Detailed Description

Code for the sprite manager class CSpriteManager.