Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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SpriteMan.h File Reference

Interface for the sprite manager class CSpriteManager. More...

#include "defines.h"
#include "sprite.h"
#include "tinyxml.h"

Go to the source code of this file.

Classes

class  CSpriteManager
 The sprite manager. More...
 

Variables

const int NUM_SPRITES = 512
 Maximum allowable number of sprites in the Sprite Manager.
 

Detailed Description

Interface for the sprite manager class CSpriteManager.