Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Engine
renderer.h
Go to the documentation of this file.
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#pragma once
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#include "
text.h
"
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#include "
spriteman.h
"
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class
CRenderer
{
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friend
void
InitGame();
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protected
:
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D3DPRESENT_PARAMETERS
m_d3dpp
;
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IDirect3D9*
m_d3d
;
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IDirect3DSurface9*
m_d3dbackbuffer
;
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CTextManager
m_cTextManager
;
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LPDIRECT3DVERTEXBUFFER9
m_pBackgroundVB
;
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LPDIRECT3DTEXTURE9
m_pBackgroundTexture
;
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IDirect3DDevice9*
m_d3ddevice
;
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CSpriteManager
m_cSpriteManager
;
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int
m_nScreenWidth
;
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int
m_nScreenHeight
;
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HRESULT
CreateD3DDevice
(HWND hwnd);
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void
SetWorldMatrix
(
float
dx=0.0f);
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void
SetViewMatrix
(
float
x,
float
y,
float
z);
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void
SetProjectionMatrix
();
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void
SetAmbientLighting
();
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void
SetTextureStates
();
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void
SetD3dStates
();
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BOOL
RestoreDevice
();
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BOOL
DeviceLost
();
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void
ReleaseD3D
();
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void
LoadTexture
(LPDIRECT3DTEXTURE9& texture,
char
* filename);
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BOOL
PageFlip
();
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void
GetTextDC
(COLORREF color);
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void
ReleaseTextDC
();
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void
TextWrite
(
char
*
string
, COLORREF color=RGB(255, 255, 255));
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void
InitBackgroundVertexBuffer
();
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void
LoadBackground
();
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public
:
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CRenderer
();
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void
Initialize
();
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BOOL
BeginScene
();
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void
DrawBackground
();
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void
EndScene
();
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void
End
();
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void
Load
(
int
sprite,
char
* name);
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void
draw
(
int
sprite,
float
x,
float
y,
float
angle=0.0f,
float
xsize=1.0f,
float
ysize=1.0f);
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void
drawtop
(
int
sprite,
float
x,
float
y,
float
angle=0.0f,
float
size=1.0f);
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void
GetWorldSize
(
int
&x,
int
&y);
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};
//CRenderer
Generated on Tue Nov 20 2012 10:24:36 for Engine by
1.8.2