Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Engine
billboard.h
Go to the documentation of this file.
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#pragma once
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#include "
defines.h
"
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struct
BILLBOARDVERTEX
{
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D3DXVECTOR3
p
;
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float
tu,
tv
;
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static
const
DWORD
FVF
;
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};
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