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Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it. More...
#include "renderer.h"#include "defines.h"#include "abort.h"#include "SpriteMan.h"#include "Timer.h"#include "billboard.h"#include "tinyxml.h"Variables | |
| int | g_nScreenWidth |
| Screen width. | |
| int | g_nScreenHeight |
| Screen height. | |
| CTimer | g_cTimer |
| HWND | g_HwndApp |
| Application window handle. | |
| TiXmlElement * | g_xmlSettings |
| TinyXML element for settings tag. | |
Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it.
1.8.2