Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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renderer.cpp File Reference

Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it. More...

#include "renderer.h"
#include "defines.h"
#include "abort.h"
#include "SpriteMan.h"
#include "Timer.h"
#include "billboard.h"
#include "tinyxml.h"

Variables

int g_nScreenWidth
 Screen width.
 
int g_nScreenHeight
 Screen height.
 
CTimer g_cTimer
 
HWND g_HwndApp
 Application window handle.
 
TiXmlElement * g_xmlSettings
 TinyXML element for settings tag.
 

Detailed Description

Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it.