Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it. More...
#include "renderer.h"
#include "defines.h"
#include "abort.h"
#include "SpriteMan.h"
#include "Timer.h"
#include "billboard.h"
#include "tinyxml.h"
Variables | |
int | g_nScreenWidth |
Screen width. | |
int | g_nScreenHeight |
Screen height. | |
CTimer | g_cTimer |
HWND | g_HwndApp |
Application window handle. | |
TiXmlElement * | g_xmlSettings |
TinyXML element for settings tag. | |
Direct3D rendering. DirectX stuff that won't change much is hidden away in this file so you won't have to keep looking at it.