Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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BeginGame() :
MyGame.cpp
CreateObjects() :
MyGame.cpp
CreateTower() :
MyGame.cpp
,
nonplayerobjects.cpp
CreateWorldEdges() :
MyGame.cpp
,
nonplayerobjects.cpp
EndGame() :
MyGame.cpp
g_b2dPhysicsWorld() :
MyGame.cpp
InitGame() :
MyGame.cpp
KeyboardHandler() :
MyGame.cpp
,
objectworld.h
PlaceBook() :
nonplayerobjects.cpp
ProcessFrame() :
MyGame.cpp
RenderFrame() :
MyGame.cpp
RW2PW() :
gamedefines.h
WindowProc() :
MyGame.cpp
WinMain() :
MyGame.cpp
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