Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Classes
Files
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File Members
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Functions
Variables
Enumerations
b
c
e
f
g
i
k
p
r
w
All
Classes
Files
Functions
Variables
Enumerations
Friends
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Here is a list of all documented file members with links to the documentation:
- b -
BeginGame() :
MyGame.cpp
- c -
CANNONEXPLODETEMP :
cannon.h
CreateObjects() :
MyGame.cpp
CreateTower() :
nonplayerobjects.cpp
,
MyGame.cpp
CreateWorldEdges() :
nonplayerobjects.cpp
,
MyGame.cpp
- e -
EndGame() :
MyGame.cpp
- f -
fPRV :
gamedefines.h
- g -
g_b2dPhysicsWorld() :
MyGame.cpp
g_cObjectWorld :
cannon.cpp
,
nonplayerobjects.cpp
,
MyGame.cpp
g_cRenderWorld :
hud.cpp
,
MyGame.cpp
,
ObjectManager.cpp
g_cTimer :
cannon.cpp
,
MyGame.cpp
,
objectworld.cpp
g_nGameState :
MyGame.cpp
g_nMaxPlayingTime :
gamedefines.h
g_pSoundManager :
Object.cpp
,
MyGame.cpp
g_szGameName :
MyGame.cpp
GameObjectType :
gamedefines.h
GameSoundType :
Sndlist.h
GameStateType :
gamedefines.h
- i -
InitGame() :
MyGame.cpp
- k -
KeyboardHandler() :
MyGame.cpp
,
objectworld.h
- p -
PlaceBook() :
nonplayerobjects.cpp
ProcessFrame() :
MyGame.cpp
- r -
RenderFrame() :
MyGame.cpp
RW2PW() :
gamedefines.h
- w -
WindowProc() :
MyGame.cpp
WinMain() :
MyGame.cpp
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