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Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Game defines. More...
#include "defines.h"Enumerations | |
| enum | GameObjectType { UNKNOWN_OBJECT, BALL_OBJECT, BOOK_OBJECT, CANNONBARREL_OBJECT, CANNONMOUNT_OBJECT, WHEEL_OBJECT, TEMPGUAGE_OBJECT, TEMPNEEDLE_OBJECT, TEMPMAXNEEDLE_OBJECT, CLOCKFACE_OBJECT, CLOCKNEEDLE_OBJECT, PIRATE_OBJECT } |
| Object type. More... | |
| enum | GameStateType { PLAYING_GAMESTATE, WON_GAMESTATE, LOST_GAMESTATE } |
| Render World to Physics World units. More... | |
Functions | |
| float | PW2RW (float x) |
| float | RW2PW (float x) |
| Physics World to Render World units. | |
| float | RW2PW (int x) |
| Render World to Physics World units. | |
Variables | |
| const float | fPRV = 10.0f |
| Physics world rescale value. | |
| const int | g_nMaxPlayingTime = 60 |
| Maximum allowable playing time per level. | |
Game defines.
| enum GameObjectType |
Object type.
Types of object that can appear in the game.
| enum GameStateType |
Render World to Physics World units.
State of game play, including whether the player has won or lost.
1.8.2