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Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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![]() ![]() ![]() | Code for the cannon class CCannon |
![]() ![]() ![]() | Interface for the cannon class CCannon |
![]() ![]() ![]() | Game defines |
![]() ![]() ![]() | Code for the heads-up display class CHeadsUpDisplay |
![]() ![]() ![]() | Interface for the heads-up display class CHeadsUpDisplay |
![]() ![]() ![]() | Main file for your game |
![]() ![]() ![]() | Code for the creation of nonplayer objects |
![]() ![]() ![]() | Code for the game object class CGameObject |
![]() ![]() ![]() | Interface for the game object class CGameObject |
![]() ![]() ![]() | Code for the object manager class CObjectManager |
![]() ![]() ![]() | Interface for the object manager class CObjectManager |
![]() ![]() ![]() | Code for the object world CObjectWorld |
![]() ![]() ![]() | Interface for the object world class CObjectWorld |
![]() ![]() ![]() | Code for the render world CRenderWorld |
![]() ![]() ![]() | Interface for the render world class CRenderWorld |
![]() ![]() ![]() | Enumerated types for sounds |