Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The render world. More...
#include <RenderWorld.h>
Public Member Functions | |
void | DrawWinLoseMessage (int shots, GameStateType state, int secs) |
Draw win/lose text. | |
void | LoadImages () |
Load images. | |
The render world.
Render world handles the game-specific rendering tasks, relying on CRenderer to do all of the actual API-specific rendering.
void CRenderWorld::DrawWinLoseMessage | ( | int | shots, |
GameStateType | state, | ||
int | secs | ||
) |
Draw win/lose text.
Tell the player whether they've won or lost by plastering a text banner across the screen.
shots | Number of shots fired. |
state | The game state, which tells whether the player has won or lost. |
secs | Time to completion, in seconds. |
void CRenderWorld::LoadImages | ( | ) |
Load images.
Load game images. Gets file list from gamesettings.xml.