Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Related Functions
b
c
d
e
f
g
i
k
l
m
p
r
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Here is a list of all documented class members with links to the class documentation for each member:
- b -
BallsFired() :
CCannon
BarrelUp() :
CCannon
- c -
CCannon() :
CCannon
CGameObject() :
CGameObject
CHeadsUpDisplay() :
CHeadsUpDisplay
clear() :
CObjectManager
,
CObjectWorld
CObjectManager() :
CObjectManager
CoolDown() :
CCannon
create() :
CObjectManager
,
CCannon
,
CObjectWorld
CreateHudObject() :
CObjectWorld
- d -
draw() :
CHeadsUpDisplay
,
CObjectManager
,
CObjectWorld
DrawWinLoseMessage() :
CRenderWorld
- e -
Explode() :
CCannon
- f -
Fire() :
CCannon
- g -
GetWorldSize() :
CObjectWorld
- i -
IsDead() :
CCannon
- k -
KeyboardHandler :
CObjectWorld
- l -
LoadImages() :
CRenderWorld
- m -
m_b2vOldV :
CGameObject
m_cCannon :
CObjectWorld
m_nCount :
CObjectManager
m_nObjectType :
CGameObject
m_nSize :
CObjectManager
m_pBody :
CGameObject
m_pObjectList :
CObjectManager
MakeSound() :
CObjectManager
,
CObjectWorld
,
CGameObject
move() :
CObjectWorld
,
CObjectManager
- p -
PlayerHasWon() :
CObjectWorld
- r -
Reset() :
CCannon
- s -
SetPhysicsBody() :
CGameObject
SetWorldSize() :
CObjectWorld
StartMovingLeft() :
CCannon
- ~ -
~CGameObject() :
CGameObject
~CObjectManager() :
CObjectManager
Generated on Mon Nov 19 2012 18:21:45 for Box2D Cannon Game by
1.8.2