Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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c
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- b -
BallsFired() :
CCannon
BarrelUp() :
CCannon
- c -
CCannon() :
CCannon
CGameObject() :
CGameObject
CHeadsUpDisplay() :
CHeadsUpDisplay
clear() :
CObjectManager
,
CObjectWorld
CObjectManager() :
CObjectManager
CoolDown() :
CCannon
create() :
CObjectManager
,
CCannon
,
CObjectWorld
CreateHudObject() :
CObjectWorld
- d -
draw() :
CHeadsUpDisplay
,
CObjectManager
,
CObjectWorld
DrawWinLoseMessage() :
CRenderWorld
- e -
Explode() :
CCannon
- f -
Fire() :
CCannon
- g -
GetWorldSize() :
CObjectWorld
- i -
IsDead() :
CCannon
- l -
LoadImages() :
CRenderWorld
- m -
MakeSound() :
CGameObject
,
CObjectManager
,
CObjectWorld
move() :
CObjectManager
,
CObjectWorld
- p -
PlayerHasWon() :
CObjectWorld
- r -
Reset() :
CCannon
- s -
SetPhysicsBody() :
CGameObject
SetWorldSize() :
CObjectWorld
StartMovingLeft() :
CCannon
- ~ -
~CGameObject() :
CGameObject
~CObjectManager() :
CObjectManager
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