Box2D Cannon Game
Chapter 7 of Ian Parberry's "Introduction to Game Physics with Box2D"
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CANNONEXPLODETEMP :
cannon.h
fPRV :
gamedefines.h
g_cObjectWorld :
cannon.cpp
,
MyGame.cpp
,
nonplayerobjects.cpp
g_cRenderWorld :
hud.cpp
,
MyGame.cpp
,
ObjectManager.cpp
g_cTimer :
MyGame.cpp
,
objectworld.cpp
,
cannon.cpp
g_nGameState :
MyGame.cpp
g_nMaxPlayingTime :
gamedefines.h
g_pSoundManager :
Object.cpp
,
MyGame.cpp
g_szGameName :
MyGame.cpp
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