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The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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| ArmedObject.cpp | Code for the game object class CArmedObject |
| ArmedObject.h | Interface for the armed game object class CArmedObject |
| Bullet.cpp | Code for the bullet object class CBullet |
| Bullet.h | Interface for the bullet object class CBullet |
| Common.cpp | Code for the comon variables class CCommon |
| Common.h | Interface for the comon variables class CCommon |
| Game.cpp | Code for the game class CGame |
| Game.h | Interface for the game class CGame |
| GameDefines.h | Game specific defines and enumerated types |
| Guard.cpp | Code for the guard object class CGuard |
| Guard.h | Interface for the guard object class CGuard |
| Main.cpp | The home of WinMain |
| Object.cpp | Code for the game object class CObject |
| Object.h | Interface for the game object class CObject |
| ObjectManager.cpp | Code for the the object manager class CObjectManager |
| ObjectManager.h | Interface for the object manager classCObjectManager |
| Player.cpp | Code for the player object class CPlayer |
| Player.h | Interface for the player object class CPlayer |
| TileManager.cpp | Code for the tile manager CTileManager |
| TileManager.h | Interface for the tile manager CTileManager |