The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CObject Class Reference

The game object. More...

#include <Object.h>

Inheritance diagram for CObject:
Collaboration diagram for CObject:

Public Member Functions

 CObject (eObject, eSprite, const Vector2 &, float=0)
 Constructor.
 
virtual ~CObject ()
 Destructor.
 
void Draw ()
 Draw object.
 
const eObject GetType () const
 Get object type.
 
const Vector2 & GetPos () const
 Get position.
 

Protected Member Functions

virtual void CollisionResponse (const Vector2 &, float, CObject *=nullptr)
 Collision response.
 

Protected Attributes

eObject m_eObject = eObject::Unknown
 Object type.
 
eSprite m_eSprite = eSprite::Player
 Sprite type.
 
float m_fScale = 1.0f
 Scale.
 
Vector2 m_vPos
 Position.
 
float m_fRoll = 0
 Roll angle.
 
float m_fRadius = 0
 Damage bounding circle radius.
 
Vector2 m_vCenterOffset
 Sprite center offset.
 
float m_fCollisionRadius = 0.0f
 Collision radius.
 

Friends

class CObjectManager
 Object manager needs access so it can manage.
 

Additional Inherited Members

- Static Protected Attributes inherited from CCommon
static Sage::CSpriteRenderer * m_pRenderer = nullptr
 Pointer to renderer.
 
static CObjectManagerm_pObjectManager = nullptr
 Pointer to object manager.
 
static Sage::CParticleEngine2D * m_pParticleEngine = nullptr
 Pointer to particle engine.
 
static CTileManagerm_pTileManager = nullptr
 Pointer to tile manager.

 
static CPlayerm_pPlayer = nullptr
 Pointer to player character.
 
static Vector2 m_vWorldSize
 World height and width.
 
static bool m_bGodMode = false
 God mode flag.
 
static bool m_bShowState = false
 Show NPC state flag.
 
static bool m_bShowBounds = false
 Draw bounding boxes and circles flag.
 

Detailed Description

The abstract representation of an object. CObjectManager is a friend of this class so that it can access any private members as needed to manage the objects without the need for reader and set functions for each private or protected member variable.

Constructor & Destructor Documentation

◆ CObject()

CObject::CObject ( eObject obj,
eSprite spr,
const Vector2 & p,
float d = 0 )

Create and initialize an object.

Parameters
objObject type.
sprSprite type.
pInitial position.
dInitial orientation.

Member Function Documentation

◆ CollisionResponse()

void CObject::CollisionResponse ( const Vector2 & norm,
float d,
CObject * pObj = nullptr )
protectedvirtual

Response to a collision, which is to move back the overlap distance along the collision normal.

Parameters
normCollision normal.
dOverlap distance.
pObjPointer to object being collided with (defaults to nullptr, which means collision with a wall).

Reimplemented in CBullet, CGuard, and CPlayer.

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◆ Draw()

void CObject::Draw ( )

Draw sprite.

◆ GetPos()

const Vector2 & CObject::GetPos ( ) const

Reader function for position.

Returns
Position.
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◆ GetType()

const eObject CObject::GetType ( ) const

Reader function for the object type.

Returns
The object type.
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