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The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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This is the complete list of members for CObject, including all inherited members.
| CObject(eObject, eSprite, const Vector2 &, float=0) | CObject | |
| CObjectManager class | CObject | friend |
| CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CObject | protectedvirtual |
| Draw() | CObject | |
| GetPos() const | CObject | |
| GetType() const | CObject | |
| m_bGodMode | CCommon | protectedstatic |
| m_bShowBounds | CCommon | protectedstatic |
| m_bShowState | CCommon | protectedstatic |
| m_eObject | CObject | protected |
| m_eSprite | CObject | protected |
| m_fCollisionRadius | CObject | protected |
| m_fRadius | CObject | protected |
| m_fRoll | CObject | protected |
| m_fScale | CObject | protected |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPlayer | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_pTileManager | CCommon | protectedstatic |
| m_vCenterOffset | CObject | protected |
| m_vPos | CObject | protected |
| m_vWorldSize | CCommon | protectedstatic |
| ~CObject() | CObject | virtual |