Here is a list of all documented functions with links to the class documentation for each member:
- c -
- CCamera() : Sage::CCamera
- CEventTimer() : Sage::CEventTimer
- CKeyboard() : Sage::CKeyboard
- Clear() : Sage::CObjectManager< obj >, Sage::CParticleEngine< P, PD, VEC >
- CLoadingThread() : Sage::CLoadingThread< t >
- CloseDebugConsole() : Sage::CWindow
- CMediaDesc() : Sage::CMediaDesc< t >
- CObjectManager() : Sage::CObjectManager< obj >
- CParticle() : Sage::CParticle< VEC, SD >
- CParticleEngine() : Sage::CParticleEngine< P, PD, VEC >
- CParticleEngine2D() : Sage::CParticleEngine2D
- CParticleEngine3D() : Sage::CParticleEngine3D
- CRandom() : Sage::CRandom
- Create() : Sage::CParticleEngine< P, PD, VEC >
- CreateDDSTexture() : Sage::CRenderer3D
- CreateDeviceDependentResources() : Sage::CRenderer3D
- CreateEffect() : Sage::CSpriteRenderer
- CreateGameWindow() : Sage::CWindow
- CreateIndexBuffer() : Sage::CSpriteRenderer
- CreateInstances() : Sage::CSound
- CreateVertexBuffer() : Sage::CSpriteRenderer
- CreateWICTexture() : Sage::CRenderer3D
- CRenderer3D() : Sage::CRenderer3D
- CSound() : Sage::CSound
- CSprite() : Sage::CSprite
- CSpriteDesc() : Sage::CSpriteDesc
- CSpriteDesc2D() : Sage::CSpriteDesc2D
- CSpriteDesc3D() : Sage::CSpriteDesc3D
- CSpriteRenderer() : Sage::CSpriteRenderer
- CTimer() : Sage::CTimer
- Cull() : Sage::CParticleEngine< P, PD, VEC >