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Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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![]() ![]() ![]() | Code for the ball manager class CBallManager |
![]() ![]() ![]() | Interface for the ball manager class CBallManager |
![]() ![]() ![]() | Code for the game object class CBallObject |
![]() ![]() ![]() | Interface for the game object class CBallObject |
![]() ![]() ![]() | Game defines |
![]() ![]() ![]() | Main file for your game |
![]() ![]() ![]() | Code for the game object class CGameObject |
![]() ![]() ![]() | Interface for the game object class CGameObject. Game Objects live in Object World |
![]() ![]() ![]() | Code for the object manager class CObjectManager |
![]() ![]() ![]() | Interface for the object manager class CObjectManager |
![]() ![]() ![]() | Code for the object world class CObjectWorld |
![]() ![]() ![]() | Interface for the object world class CObjectWorld |
![]() ![]() ![]() | Code for the render world class CRenderWorld |
![]() ![]() ![]() | Definition of the renderer class CRenderWorld |
![]() ![]() ![]() | Enumerated type for sounds |