Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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My Game | |
BallManager.cpp | Code for the ball manager class CBallManager |
BallManager.h | Interface for the ball manager class CBallManager |
BallObject.cpp | Code for the game object class CBallObject |
BallObject.h | Interface for the game object class CBallObject |
gamedefines.h | Game defines |
MyGame.cpp | Main file for your game |
Object.cpp | Code for the game object class CGameObject |
Object.h | Interface for the game object class CGameObject. Game Objects live in Object World |
ObjectManager.cpp | Code for the object manager class CObjectManager |
ObjectManager.h | Interface for the object manager class CObjectManager |
objectworld.cpp | Code for the object world class CObjectWorld |
objectworld.h | Interface for the object world class CObjectWorld |
RenderWorld.cpp | Code for the render world class CRenderWorld |
RenderWorld.h | Definition of the renderer class CRenderWorld |
Sndlist.h | Enumerated type for sounds |