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Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The render world. More...
#include <RenderWorld.h>
Public Member Functions | |
| void | DrawWinLoseMessage (GameStateType state) |
| Draw win/lose text. | |
| void | LoadImages () |
| Load images. | |
The render world.
Render world handles the game-specific rendering tasks, relying on CRenderer to do all of the actual API-specific rendering.
| void CRenderWorld::DrawWinLoseMessage | ( | GameStateType | state | ) |
Draw win/lose text.
Tell the player whether they've won or lost by plastering a text banner across the screen.
| state | The game state, which tells whether the player has won or lost. |
| void CRenderWorld::LoadImages | ( | ) |
Load images.
Load game images. Gets file list from gamesettings.xml.
1.8.2