Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
a
b
c
d
l
m
r
s
~
All
Classes
Files
Functions
Variables
Enumerations
Pages
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AdjustCueBall() :
CObjectWorld
AdjustImpulseVector() :
CObjectWorld
AllBallsStopped() :
CObjectWorld
- b -
BallDown() :
CObjectWorld
- c -
CBallManager() :
CBallManager
CBallObject() :
CBallObject
CGameObject() :
CGameObject
clear() :
CObjectManager
,
CObjectWorld
CObjectManager() :
CObjectManager
CollisionResponse() :
CBallManager
create() :
CObjectManager
,
CBallManager
,
CObjectWorld
CueBallDown() :
CObjectWorld
- d -
DeliverImpulse() :
CBallObject
draw() :
CBallManager
,
CObjectWorld
,
CObjectManager
DrawWinLoseMessage() :
CRenderWorld
- l -
LoadImages() :
CRenderWorld
- m -
m_bAtRest :
CGameObject
m_nCount :
CObjectManager
m_nFrictionTime :
CGameObject
m_nLastMoveTime :
CGameObject
m_nObjectType :
CGameObject
m_nSize :
CObjectManager
m_pObjectList :
CObjectManager
m_vPosition :
CGameObject
m_vVelocity :
CGameObject
move() :
CGameObject
,
CBallObject
,
CObjectWorld
,
CObjectManager
- r -
ResetImpulseVector() :
CObjectWorld
- s -
shoot() :
CObjectWorld
- ~ -
~CObjectManager() :
CObjectManager
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