Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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AdjustCueBall() :
CObjectWorld
AdjustImpulseVector() :
CObjectWorld
AllBallsStopped() :
CObjectWorld
BallDown() :
CObjectWorld
CBallManager() :
CBallManager
CBallObject() :
CBallObject
CGameObject() :
CGameObject
clear() :
CObjectManager
,
CObjectWorld
CObjectManager() :
CObjectManager
CollisionResponse() :
CBallManager
create() :
CObjectManager
,
CBallManager
,
CObjectWorld
CueBallDown() :
CObjectWorld
DeliverImpulse() :
CBallObject
draw() :
CBallManager
,
CObjectWorld
,
CObjectManager
DrawWinLoseMessage() :
CRenderWorld
LoadImages() :
CRenderWorld
move() :
CBallObject
,
CObjectWorld
,
CObjectManager
,
CGameObject
ResetImpulseVector() :
CObjectWorld
shoot() :
CObjectWorld
~CObjectManager() :
CObjectManager
Generated on Mon Nov 19 2012 16:15:53 for Pool End Game by
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