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Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Files | |
| file | BallManager.cpp |
| Code for the ball manager class CBallManager. | |
| file | BallManager.h |
| Interface for the ball manager class CBallManager. | |
| file | BallObject.cpp |
| Code for the game object class CBallObject. | |
| file | BallObject.h |
| Interface for the game object class CBallObject. | |
| file | gamedefines.h |
| Game defines. | |
| file | MyGame.cpp |
| Main file for your game. | |
| file | Object.cpp |
| Code for the game object class CGameObject. | |
| file | Object.h |
| Interface for the game object class CGameObject. Game Objects live in Object World. | |
| file | ObjectManager.cpp |
| Code for the object manager class CObjectManager. | |
| file | ObjectManager.h |
| Interface for the object manager class CObjectManager. | |
| file | objectworld.cpp |
| Code for the object world class CObjectWorld. | |
| file | objectworld.h |
| Interface for the object world class CObjectWorld. | |
| file | RenderWorld.cpp |
| Code for the render world class CRenderWorld. | |
| file | RenderWorld.h |
| Definition of the renderer class CRenderWorld. | |
| file | resource.h |
| file | Sndlist.h |
| Enumerated type for sounds. | |
1.8.2