The Top Down Game Prototype
A Basic Top Down Shooter
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bCCW :
CGuard
m_bDrawFrameRate :
CGame
m_bGodMode :
CCommon
m_bShowBounds :
CCommon
m_bShowState :
CCommon
m_bVulnerable :
CPlayer
m_eDirection :
CPlayer
m_eGameState :
CGame
m_eObject :
CObject
m_eSprite :
CObject
m_eState :
CGuard
m_fRadius :
CObject
m_fRoll :
CObject
m_fRotSpeed :
CArmedObject
m_nHealth :
CArmedObject
m_pAlertEvent :
CGuard
m_pEndVulnerableEvent :
CPlayer
m_pEndWaitEvent :
CGame
m_pFrameEvent :
CGuard
m_pGunFireEvent :
CGuard
m_pLocalParticleEngine :
CArmedObject
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_pScanningEvent :
CGuard
m_pWaitEvent :
CGuard
m_vCenterOffset :
CArmedObject
m_vDesiredLookAtPt :
CPlayer
m_vGunOffset :
CArmedObject
m_vPos :
CObject
m_vVelocity :
CBullet
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