The Top Down Game Prototype
A Basic Top Down Shooter
Loading...
Searching...
No Matches
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AtWorldEdge() :
CObjectManager
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
CArmedObject() :
CArmedObject
CBullet() :
CBullet
CGuard() :
CGuard
ChangeState() :
CGuard
CloseToPlayer() :
CGuard
CObject() :
CObject
CObjectManager :
CArmedObject
,
CBullet
,
CGuard
,
CObject
CollisionResponse() :
CBullet
,
CGuard
,
CObject
,
CPlayer
ControllerHandler() :
CGame
CPlayer() :
CPlayer
Create() :
CObjectManager
CreateObjects() :
CGame
CreateParticle() :
CArmedObject
- d -
DeathFX() :
CArmedObject
,
CBullet
Draw() :
CArmedObject
,
CGuard
,
CObject
DrawFrameRateText() :
CGame
DrawState() :
CGuard
- e -
eState :
CGuard
- f -
FireGun() :
CObjectManager
FollowCamera() :
CGame
- g -
GetGunOffset() :
CArmedObject
GetNumGuards() :
CObjectManager
GetPos() :
CPlayer
GetStateString() :
CGuard
GetType() :
CObject
GetViewVector() :
CArmedObject
- i -
Initialize() :
CGame
IsVulnerable() :
CPlayer
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
LookAt() :
CPlayer
- m -
m_bCCW :
CGuard
m_bDrawFrameRate :
CGame
m_bGodMode :
CCommon
m_bShowBounds :
CCommon
m_bShowState :
CCommon
m_bVulnerable :
CPlayer
m_eDirection :
CPlayer
m_eGameState :
CGame
m_eObject :
CObject
m_eSprite :
CObject
m_eState :
CGuard
m_fRadius :
CObject
m_fRoll :
CObject
m_fRotSpeed :
CArmedObject
m_nHealth :
CArmedObject
m_pAlertEvent :
CGuard
m_pEndVulnerableEvent :
CPlayer
m_pEndWaitEvent :
CGame
m_pFrameEvent :
CGuard
m_pGunFireEvent :
CGuard
m_pLocalParticleEngine :
CArmedObject
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_pScanningEvent :
CGuard
m_pWaitEvent :
CGuard
m_vCenterOffset :
CArmedObject
m_vDesiredLookAtPt :
CPlayer
m_vGunOffset :
CArmedObject
m_vPos :
CObject
m_vVelocity :
CBullet
MouseHandler() :
CGame
Move() :
CArmedObject
,
CBullet
,
CGuard
,
CObject
,
CPlayer
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessGameState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
RotateTowards() :
CArmedObject
- s -
SetMovement() :
CPlayer
SetRotSpeed() :
CPlayer
SetVulnerable() :
CPlayer
- ~ -
~CArmedObject() :
CArmedObject
~CGame() :
CGame
~CGuard() :
CGuard
~CObject() :
CObject
~CPlayer() :
CPlayer
Generated by
1.12.0