Collision Math Toy
Game Physics with Bespoke Code
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddShape() :
CObjectManager
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
BroadPhaseWithQuadTree() :
CObjectManager
- c -
CDialogBox() :
CDialogBox
CGate() :
CGate
Clear() :
CObjectManager
,
CQuadTree
CObjDesc() :
CObjDesc
CObject() :
CObject
- d -
DlgProc() :
CDialogBox
Draw() :
CObjectManager
DrawAABBs() :
CObjectManager
DrawObject() :
CObjectManager
DrawSectors() :
CObjectManager
DrawTangents() :
CObjectManager
- g -
GetAABB() :
CObject
GetAABBTestCnt() :
CObjectManager
GetCollisionCnt() :
CObjectManager
GetCollisionTestCnt() :
CObjectManager
GetDepth() :
CQuadTree
GetEditBox() :
CDialogBox
GetLeafArea() :
CQuadTree
GetLeafCount() :
CQuadTree
GetLeaves() :
CQuadTree
GetLostBallCnt() :
CObjectManager
GetMaxLeafSize() :
CQuadTree
GetMotionType() :
CObject
GetNodeCount() :
CQuadTree
GetOverlapCnt() :
CObjectManager
GetQTLeafCount() :
CObjectManager
GetQTLevelCount() :
CObjectManager
GetQTMaxLeafSize() :
CObjectManager
GetQTNodeArea() :
CObjectManager
GetQTNodeCount() :
CObjectManager
GetShape() :
CObject
GetSliderValue() :
CDialogBox
- i -
InitAABBs() :
CQuadTree
InitCheckBoxes() :
CDialogBox
InitEditBoxes() :
CDialogBox
Initialize() :
CGame
,
CQuadTree
InitRadioButtons() :
CDialogBox
InitSpinControl() :
CDialogBox
InitSpinControls() :
CDialogBox
Insert() :
CQuadTree
- l -
Launch() :
CGame
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_bLaunch :
CCommon
m_bMultiLaunch :
CCommon
m_bMute :
CCommon
m_bRecentHit :
CObject
m_bRotate :
CCommon
m_bShowAABBs :
CCommon
m_bShowArrows :
CCommon
m_bShowImpacts :
CCommon
m_bShowLights :
CCommon
m_bShowReticles :
CCommon
m_bShowSectors :
CCommon
m_bShowTangents :
CCommon
m_bShowTrack :
CCommon
m_bUseQuadTree :
CCommon
m_cAABB :
CObjectManager
,
CQuadTreeNode
m_eGameState :
CGame
m_eLitSprite :
CObjDesc
,
CObject
m_eSound :
CObjDesc
,
CObject
m_eUnlitSprite :
CObjDesc
,
CObject
m_f4Tint :
CObject
m_fFrequency :
CCommon
m_fLastHitTime :
CObject
m_fLaunchSpeed :
CCommon
m_fLoad :
CCommon
m_fNextBallScale :
CCommon
m_hDlg :
CCommon
m_nAABBTestCnt :
CObjectManager
m_nBallsLaunched :
CCommon
m_nCIterations :
CCommon
m_nCIterationsInit :
CCommon
m_nCloseCollisionCnt :
CObjectManager
m_nCollisionCnt :
CObjectManager
m_nCollisionTestCnt :
CObjectManager
m_nDepth :
CQuadTree
m_nDesiredLaunchCnt :
CCommon
m_nFirstLeaf :
CQuadTree
m_nLaunched :
CCommon
m_nLostBalls :
CObjectManager
m_nMIterations :
CCommon
m_nMIterationsInit :
CCommon
m_nNumDynamicShapes :
CQuadTreeNode
m_nNumKinematicShapes :
CQuadTreeNode
m_nNumNodes :
CQuadTree
m_nNumShapes :
CQuadTreeNode
m_nOverlapCnt :
CObjectManager
m_pBackParticleEngine :
CCommon
m_pDialogBox :
CGame
m_pFrontParticleEngine :
CCommon
m_pGate :
CObjectManager
m_pLineSeg :
CGate
m_pObjectManager :
CCommon
m_pQuadTree :
CObjectManager
m_pRenderer :
CCommon
m_pShape :
CObject
m_pTree :
CQuadTree
m_stdObjects :
CObjectManager
m_stdShapes :
CObjectManager
,
CQuadTreeLeaf
m_vSpriteOffset :
CObjDesc
,
CObject
MakeLineSeg() :
CObjectManager
MakeShape() :
CObjectManager
MakeShapes() :
CObjectManager
MakeWorldEdges() :
CObjectManager
Move() :
CObjectManager
- n -
NarrowPhase() :
CGate
,
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessLaunch() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
ResetQuadTree() :
CObjectManager
RotateKinematic() :
CObjectManager
- s -
SetCheckbox() :
CDialogBox
SetEditBox() :
CDialogBox
- u -
Update() :
CDialogBox
UpdateLaunchCount() :
CDialogBox
UpdateQuadtree() :
CObjectManager
- ~ -
~CGame() :
CGame
~CGate() :
CGate
~CObjectManager() :
CObjectManager
~CQuadTree() :
CQuadTree
~CQuadTreeLeaf() :
CQuadTreeLeaf
~CQuadTreeNode() :
CQuadTreeNode
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1.12.0