Collision Math Toy
Game Physics with Bespoke Code
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CCommon Class Reference

The common variables class. More...

#include <Common.h>

Inheritance diagram for CCommon:
Collaboration diagram for CCommon:

Static Protected Attributes

static Sage::CSpriteRenderer * m_pRenderer = nullptr
 Pointer to the renderer.
 
static CObjectManagerm_pObjectManager = nullptr
 Pointer to the object manager.
 
static Sage::CParticleEngine2D * m_pFrontParticleEngine = nullptr
 Ptr to front particle engine.

 
static Sage::CParticleEngine2D * m_pBackParticleEngine = nullptr
 Ptr to back particle engine.
 
static bool m_bShowTrack = false
 Show trail of breadcrumbs.
 
static bool m_bShowReticles = false
 Show reticle at hit point.
 
static bool m_bShowImpacts = false
 Draw dots at collision points.
 
static bool m_bShowArrows = false
 Draw arrows for velocity vectors.
 
static bool m_bShowTangents = false
 Draw arrows for tangents.
 
static bool m_bShowSectors = false
 Draw arc sentinels and normals.
 
static bool m_bShowAABBs = false
 Draw shape AABBs.
 
static bool m_bShowLights = false
 Light up shapes on collision.
 
static bool m_bRotate = false
 Rotate kinematic shapes.
 
static bool m_bLaunch = false
 Launch a ball.
 
static bool m_bMute = false
 Mute the sound.
 
static float m_fNextBallScale = 0.5f
 Scale factor for ball size.
 
static int m_nMIterationsInit = 4
 Initial number of motion iterations.
 
static int m_nCIterationsInit = 6
 Initial number of collision iterations.
 
static int m_nMIterations = CCommon::m_nMIterationsInit
 Current number of motion iterations.
 
static int m_nCIterations = CCommon::m_nCIterationsInit
 Current number of collision iterations.
 
static bool m_bUseQuadTree = false
 Whether to use a quadtree.
 
static HWND m_hDlg = nullptr
 Control dialog box handle.
 
static float m_fLoad = 0.0f
 Processor load.
 
static float m_fLaunchSpeed = 1000.0f
 Speed at which the next ball will be launched.
 
static int m_nDesiredLaunchCnt = 1
 Number of balls to launch at next multilaunch.
 
static int m_nLaunched = 0
 Number of balls launched in current multilaunch.
 
static bool m_bMultiLaunch = false
 Whether launching multiple balls.
 
static int m_nBallsLaunched = 0
 Number of balls in play.
 
static float m_fFrequency = 60.0f*m_nMIterations
 Frequency, number of physics iterations per second.
 

Detailed Description

CCommon is a monostate class that encapsulates things that are common to different game components, including game state variables. Making it a monostate class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, makes the code more readable by reducing function clutter.