Collision Math Toy
Game Physics with Bespoke Code
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CObjDesc Class Reference

Object descriptor. More...

#include <Object.h>

Public Member Functions

 CObjDesc (eSprite s0, eSprite s1, eSound snd)
 Constructor.
 

Public Attributes

eSprite m_eUnlitSprite = eSprite::None
 Unlit sprite.
 
eSprite m_eLitSprite = eSprite::None
 Lit sprite.
 
Vector2 m_vSpriteOffset
 Sprite offset in local coordinates.
 
eSound m_eSound = eSound(0)
 Collision sound.
 

Detailed Description

Stores information about an object.

Constructor & Destructor Documentation

◆ CObjDesc()

CObjDesc::CObjDesc ( eSprite s0,
eSprite s1,
eSound snd )
Parameters
s0Unlit sprite index.
s1Lit sprite index.
sndCollision sound index.