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Ball and Spring Toy
Chapter 4 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The particle manager. More...
#include <ParticleManager.h>
Public Member Functions | |
| CParticleManager (int size) | |
| Constructor. | |
| CParticle * | create (SpriteType sprite, D3DXVECTOR2 position) |
| Create a particle. | |
| void | move () |
| Move all particles. | |
| void | draw () |
| Draw all particles. | |
Public Member Functions inherited from CAbstractList< CParticle > | |
| CAbstractList (int size) | |
| Constructor. | |
| ~CAbstractList () | |
| Destructor. | |
| BOOL | Insert (CParticle *newthing) |
| Insert new thing. | |
| CParticle * | create () |
| Create and insert new thing. | |
| void | clear () |
| Clear the list. | |
Additional Inherited Members | |
Protected Attributes inherited from CAbstractList< CParticle > | |
| CParticle ** | m_pList |
| List of things. | |
| int | m_nCount |
| How many things in list. | |
| int | m_nSize |
| Maximum size of list. | |
The particle manager.
The particle manager is responsible for managing particles.
| void CParticleManager::draw | ( | ) |
Draw all particles.
Ask the Render World to draw all of the game particles.
| void CParticleManager::move | ( | ) |
Move all particles.
Move the game particles.
1.8.2