Ball and Spring Toy
Chapter 4 of Ian Parberry's "Introduction to Game Physics with Box2D"
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Game defines. More...
#include "defines.h"
Enumerations | |
enum | SpriteType { INVISIBLE_SPRITE, BALL_SPRITE, WOODCIRCLE_SPRITE, SPRING_SPRITE, STICK_SPRITE } |
Sprite type. | |
enum | BodyType { CHAIN2_BODY, CHAIN3_BODY, CHAIN4_BODY, TRIANGLE_BODY, SQUARE_BODY, WHEEL5_BODY, WHEEL6_BODY, RAGDOLL_BODY, NUM_BODIES } |
Body type. | |
Game defines.