Ball and Spring Toy
Chapter 4 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The particle. More...
#include <Particle.h>
Public Member Functions | |
CParticle (SpriteType sprite, D3DXVECTOR2 position) | |
Constructor. | |
CParticle () | |
Constructor. | |
void | move () |
Change position depending on time and velocity. | |
void | DeliverImpulse (float angle, float magnitude) |
Deliver an impulse. | |
Friends | |
class | CParticleManager |
class | CSpring |
class | CSpringManager |
class | CObjectWorld |
class | CBody |
The particle.
void CParticle::DeliverImpulse | ( | float | angle, |
float | magnitude | ||
) |
Deliver an impulse.
Deliver an impulse to the particle, given the angle and magnitude.
angle | Angle at which the impulse is to be applied. |
magnitude | Magnitude of the impulse to apply. |
void CParticle::move | ( | ) |
Change position depending on time and velocity.
Move the particle, apply collision and response.