The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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Here is a list of all documented class members with links to the class documentation for each member:
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
CArmedObject() :
CArmedObject
CBullet() :
CBullet
CGuard() :
CGuard
ChangeState() :
CGuard
CloseToPlayer() :
CGuard
CObject() :
CObject
CObjectDesc() :
CObjectDesc
CObjectManager :
CArmedObject
,
CBullet
,
CGuard
,
CObject
CollideWithWall() :
CTileManager
CollisionResponse() :
CBullet
,
CGuard
,
CObject
,
CPlayer
ControllerHandler() :
CGame
CPlayer() :
CPlayer
Create() :
CObjectManager
CreateObjects() :
CGame
CreateParticle() :
CArmedObject
CTileManager() :
CTileManager
- d -
DeathFX() :
CArmedObject
,
CBullet
Draw() :
CArmedObject
,
CGuard
,
CObject
,
CObjectManager
,
CTileManager
DrawBoundingBoxes() :
CTileManager
DrawFrameRateText() :
CGame
DrawState() :
CGuard
- e -
eState :
CGuard
- f -
FireGun() :
CObjectManager
FollowCamera() :
CGame
- g -
GetGunOffset() :
CArmedObject
GetNumGuards() :
CObjectManager
GetObjects() :
CTileManager
GetPos() :
CObject
GetRadius() :
CPlayer
GetStateString() :
CGuard
GetType() :
CObject
GetViewVector() :
CArmedObject
- i -
IndexToPosition() :
CTileManager
Initialize() :
CGame
InsertObject() :
CTileManager
IsVulnerable() :
CPlayer
- k -
KeyboardHandler() :
CGame
- l -
LoadMap() :
CTileManager
LoadSounds() :
CGame
LoadSprites() :
CGame
LookAt() :
CPlayer
- m -
m_bDrawFrameRate :
CGame
m_bGodMode :
CCommon
m_bShowBounds :
CCommon
m_bShowState :
CCommon
m_bVulnerable :
CPlayer
m_chMap :
CTileManager
m_eDirection :
CPlayer
m_eGameState :
CGame
m_eObject :
CObject
,
CObjectDesc
m_eSprite :
CObject
m_eState :
CGuard
m_fCollisionRadius :
CObject
m_fRadius :
CObject
m_fRoll :
CObject
,
CObjectDesc
m_fRotSpeed :
CArmedObject
m_fScale :
CObject
m_fTileSize :
CTileManager
m_nHealth :
CArmedObject
,
CGuard
m_nHeight :
CTileManager
m_nLevel :
CGame
m_nMaxHealth :
CGuard
m_nWidth :
CTileManager
m_pEndVulnerableEvent :
CPlayer
m_pFrameEvent :
CGuard
m_pGunFireEvent :
CGuard
m_pLocalParticleEngine :
CArmedObject
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_pTileManager :
CCommon
m_vCenterOffset :
CObject
m_vDesiredLookAtPt :
CPlayer
m_vecObjects :
CTileManager
m_vecWalls :
CTileManager
m_vGunOffset :
CArmedObject
m_vPos :
CObject
,
CObjectDesc
m_vVelocity :
CBullet
m_vWorldSize :
CCommon
MakeBoundingBoxes() :
CTileManager
MakeBoundingBoxes1() :
CTileManager
MakeBoundingBoxesH() :
CTileManager
MakeBoundingBoxesV() :
CTileManager
MouseHandler() :
CGame
Move() :
CArmedObject
,
CBullet
,
CGuard
,
CPlayer
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
RotateTowards() :
CArmedObject
- s -
SetMovement() :
CPlayer
SetRotSpeed() :
CPlayer
SetVulnerable() :
CPlayer
- v -
Visible() :
CTileManager
- ~ -
~CArmedObject() :
CArmedObject
~CGame() :
CGame
~CGuard() :
CGuard
~CObject() :
CObject
~CPlayer() :
CPlayer
~CTileManager() :
CTileManager
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1.12.0