The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CObjectDesc Class Reference

Object descriptor. More...

#include <TileManager.h>

Public Member Functions

 CObjectDesc ()
 Default constructor.
 
 CObjectDesc (eObject, const Vector2 &, float=0.0f)
 Constructor.
 

Public Attributes

eObject m_eObject = eObject::Unknown
 Object type.
 
Vector2 m_vPos
 Position.
 
float m_fRoll = 0.0f
 Orientation.
 

Detailed Description

Describes initial properties of an object read from a map file.

Constructor & Destructor Documentation

◆ CObjectDesc()

CObjectDesc::CObjectDesc ( eObject t,
const Vector2 & v,
float r = 0.0f )

Constructor.

Parameters
tObject type.
vPosition.
rOrientation.