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SAGE
A Simple Academic Game Engine
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| SageAbort.h | Header and define for the ABORT macro |
| SageCamera.h | Code for the base camera class CCamera |
| SageCameraCommon.h | Interface for the camera common variables class CCameraCommon |
| SageComponent.h | Interface for the component class CComponent |
| SageComponentIncludes.h | A bunch of includes needed wherever you derive from CComponent |
| SageController.h | Interface for the controller class CController |
| SageEventTimer.h | Interface for the event timer class CEventTimer |
| SageGeometry.h | Interface for geometry functions |
| SageHelpers.h | Header file for helper functions |
| SageKeyboard.h | Interface for the keyboard handler class CKeyboard |
| SageLoadingThread.h | Header for the class CLoadingThread |
| SageMediaDesc.h | Header for the class CMediaDesc |
| SageMouse.h | Interface for the class CMouse |
| SageObject.h | Interface for the base game object class CObject |
| SageObjectManager.h | Interface for the base object manager CObjectManager |
| SageParticle.h | Interface for all things particle related |
| SageParticleEngine.h | Interface for the particle engine class CParticleEngine |
| SageRandom.h | Interface for the pseudo-random number generator CRandom |
| SageRenderer3D.h | Interface for the 3D renderer CRenderer3D |
| SageScreenshotFlag.h | Interface for the class CScreenshotFlag |
| SageSettings.h | Interface for the settings class CSettings |
| SageSound.h | Interface for the sound class CSound |
| SageSprite.h | Interface for the sprite class CSprite |
| SageSpriteDesc.h | Interface for the sprite descriptor classes |
| SageSpriteRenderer.h | Interface for the sprite renderer CSpriteRenderer |
| SageTextureDesc.h | Interface for the texture descriptor CTextureDesc |
| SageTimer.h | Interface for the timer CTimer |
| SageWindow.h | Interface for the window class CWindow |
| SageWindowDesc.h | Interface for the window descriptor CWindowDesc |
| SageAbort.cpp | Code for aborting when something catastrophic goes wrong |
| SageCameraCommon.cpp | Code for the class CCameraCommon |
| SageComponent.cpp | Code for the component class CComponent |
| SageController.cpp | Code for the controller class CController |
| SageEventTimer.cpp | Code for the event timer class CEventTimer |
| SageGeometry.cpp | Code for geometry functions |
| SageHelpers.cpp | Code file for helper functions |
| SageKeyboard.cpp | Code for the keyboard handler class CKeyboard |
| SageMouse.cpp | Code for the class CMouse |
| SageObject.cpp | Code for the base game object class CObject |
| SageParticle.cpp | Code for tall things particle related |
| SageParticleEngine.cpp | Code for the particle engine class CParticleEngine |
| SageRandom.cpp | Code for the pseudo-random number generator CRandom |
| SageRenderer3D.cpp | Code for the 3D renderer CRenderer3D |
| SageScreenshotFlag.cpp | Code for the class CScreenshotFlag |
| SageSettings.cpp | Code for the settings class CSettings |
| SageSound.cpp | Code for the Audio Player class CSound |
| SageSprite.cpp | Code for the sprite class CSprite |
| SageSpriteDesc.cpp | Code for the sprite descriptor classes |
| SageSpriteRenderer.cpp | Code for the sprite renderer CSpriteRenderer |
| SageTimer.cpp | Code for the timer CTimer |
| SageWindow.cpp | Code for the window class CWindow |
| SageWindowDesc.cpp | Code for the window descriptor CWindowDesc |