Header for the class CLoadingThread.
#include <vector>
#include <string>
#include "SageComponent.h"
#include "SageComponentIncludes.h"
#include "SageMediaDesc.h"
◆ StartLoadingThread() [1/2]
template<typename t >
| void Sage::StartLoadingThread |
( |
CSound * | pAudio, |
|
|
CMediaList< t > | m, |
|
|
bool * | pFlag ) |
Spawn and detach a sound processing thread. Detaching the thread means that we don't have to keep track of its handle.
- Template Parameters
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| t | Enumerated type for sounds. |
- Parameters
-
| pAudio | Pointer to an audio player. |
| m | A media descriptor list. |
| pFlag | Pointer to a flag to set when finished. |
◆ StartLoadingThread() [2/2]
Spawn and detach an image processing thread. Detaching the thread means that we don't have to keep track of its handle.
- Template Parameters
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| t | Enumerated type for images. |
- Parameters
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| pRenderer | Pointer to a sprite renderer. |
| m | A media descriptor list. |
| pFlag | Pointer to a flag to set when finished. |