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SAGE
A Simple Academic Game Engine
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Code for the sprite renderer CSpriteRenderer.
Functions | |
| bool | IsBehind (const CSpriteDesc3D *p0, const CSpriteDesc3D *p1) |
| Comparison for depth sorting sprites. | |
| bool IsBehind | ( | const CSpriteDesc3D * | p0, |
| const CSpriteDesc3D * | p1 ) |
Compare the sprites' Z coordinates.
| p0 | Pointer to sprite descriptor 0. |
| p1 | Pointer to sprite descriptor 1. |