SAGE
A Simple Academic Game Engine
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SageSpriteRenderer.cpp File Reference

Code for the sprite renderer CSpriteRenderer.

#include "SageSpriteRenderer.h"
#include "SageAbort.h"
Include dependency graph for SageSpriteRenderer.cpp:

Functions

bool IsBehind (const CSpriteDesc3D *p0, const CSpriteDesc3D *p1)
 Comparison for depth sorting sprites.
 

Function Documentation

◆ IsBehind()

bool IsBehind ( const CSpriteDesc3D * p0,
const CSpriteDesc3D * p1 )

Compare the sprites' Z coordinates.

Parameters
p0Pointer to sprite descriptor 0.
p1Pointer to sprite descriptor 1.
Returns
true If sprite 0 is behind sprite 1.
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