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SAGE
A Simple Academic Game Engine
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Interface for the sprite renderer CSpriteRenderer.
#include "SageSprite.h"#include "SageRenderer3D.h"#include "SageAbort.h"#include "SageLoadingThread.h"#include "SageGeometry.h"#include <map>Classes | |
| class | Sage::CSpriteRenderer |
| The sprite renderer class. More... | |
Enumerations | |
| enum class | Sage::eSpriteMode { Batched2D , Unbatched2D , Unbatched3D } |
| Render mode type. More... | |
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Render modes supported are batched 2D (which uses SpriteBatch from DirectXTK 12 for speed), and unbatched 2D and 3D.