Collision Math Toy
Game Physics with Bespoke Code
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bLaunch :
CCommon
m_bMultiLaunch :
CCommon
m_bMute :
CCommon
m_bRecentHit :
CObject
m_bRotate :
CCommon
m_bShowAABBs :
CCommon
m_bShowArrows :
CCommon
m_bShowImpacts :
CCommon
m_bShowLights :
CCommon
m_bShowReticles :
CCommon
m_bShowSectors :
CCommon
m_bShowTangents :
CCommon
m_bShowTrack :
CCommon
m_bUseQuadTree :
CCommon
m_cAABB :
CObjectManager
,
CQuadTreeNode
m_eGameState :
CGame
m_eLitSprite :
CObjDesc
,
CObject
m_eSound :
CObjDesc
,
CObject
m_eUnlitSprite :
CObjDesc
,
CObject
m_f4Tint :
CObject
m_fFrequency :
CCommon
m_fLastHitTime :
CObject
m_fLaunchSpeed :
CCommon
m_fLoad :
CCommon
m_fNextBallScale :
CCommon
m_hDlg :
CCommon
m_nAABBTestCnt :
CObjectManager
m_nBallsLaunched :
CCommon
m_nCIterations :
CCommon
m_nCIterationsInit :
CCommon
m_nCloseCollisionCnt :
CObjectManager
m_nCollisionCnt :
CObjectManager
m_nCollisionTestCnt :
CObjectManager
m_nDepth :
CQuadTree
m_nDesiredLaunchCnt :
CCommon
m_nFirstLeaf :
CQuadTree
m_nLaunched :
CCommon
m_nLostBalls :
CObjectManager
m_nMIterations :
CCommon
m_nMIterationsInit :
CCommon
m_nNumDynamicShapes :
CQuadTreeNode
m_nNumKinematicShapes :
CQuadTreeNode
m_nNumNodes :
CQuadTree
m_nNumShapes :
CQuadTreeNode
m_nOverlapCnt :
CObjectManager
m_pBackParticleEngine :
CCommon
m_pDialogBox :
CGame
m_pFrontParticleEngine :
CCommon
m_pGate :
CObjectManager
m_pLineSeg :
CGate
m_pObjectManager :
CCommon
m_pQuadTree :
CObjectManager
m_pRenderer :
CCommon
m_pShape :
CObject
m_pTree :
CQuadTree
m_stdObjects :
CObjectManager
m_stdShapes :
CObjectManager
,
CQuadTreeLeaf
m_vSpriteOffset :
CObjDesc
,
CObject
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