The Box2D Blank Game
Game Physics with a 2D Physics Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- b -
BeginGame() :
CGame
- c -
clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
Count() :
CMyListener
CreateObject() :
CObjectManager
CreateWorldEdges() :
CObjectManager
- d -
Draw() :
CObject
,
CObjectManager
- g -
GetPos() :
CObject
GetSpeed() :
CMyListener
,
CObject
GetSpriteType() :
CObject
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_cBgDesc :
CObjectManager
m_cContactListener :
CGame
m_eDrawMode :
CCommon
m_eGameState :
CGame
m_pBody :
CObject
m_pBodyA :
CMyListener
m_pBodyB :
CMyListener
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPhysicsWorld :
CCommon
m_pRenderer :
CCommon
m_stdList :
CObjectManager
- p -
PreSolve() :
CMyListener
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- u -
Update() :
CObject
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
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1.12.0