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The Box2D Blank Game
Game Physics with a 2D Physics Engine
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The common variables class. More...
#include <Common.h>


Static Protected Attributes | |
| static CBox2DRenderer * | m_pRenderer = nullptr |
| Pointer to the Renderer. | |
| static Sage::CParticleEngine2D * | m_pParticleEngine = nullptr |
| Pointer to particle engine. | |
| static b2World * | m_pPhysicsWorld = nullptr |
| Pointer to Box2D Physics World. | |
| static CObjectManager * | m_pObjectManager = nullptr |
| Pointer to the Object Manager. | |
| static eDrawMode | m_eDrawMode = eDrawMode::Sprites |
| Draw mode. | |
CCommon is a singleton class that encapsulates things that are common to different game components, including game state variables. Making it a singleton class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, reduces function clutter.