Box2D Cannon Game with Stars
Chapter 8 of Ian Parberry's "Introduction to Game Physics with Box2D"
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My Game | |
cannon.cpp | Code for the cannon class CCannon |
cannon.h | Interface for the cannon class CCannon |
contactlistener.cpp | Code for my Box2D contact listener |
contactlistener.h | Interface for my Box2D contact listeners |
gamedefines.h | Game defines |
hud.cpp | Code for the heads-up display class CHeadsUpDisplay |
hud.h | Interface for the heads-up display class CHeadsUpDisplay |
MyGame.cpp | Main file for your game |
nonplayerobjects.cpp | Code for the creation of nonplayer objects |
Object.cpp | Code for the game object class CGameObject |
Object.h | Interface for the game object class CGameObject |
ObjectManager.cpp | Code for the object manager class CObjectManager |
ObjectManager.h | Interface for the object manager class CObjectManager |
objectworld.cpp | Code for the object world CObjectWorld |
objectworld.h | Interface for the ObjectWorld class CObjectWorld |
Particle.cpp | Code for the particle class CParticle |
Particle.h | Interface for the particle class CParticle |
ParticleEngine.cpp | Code for the particle engine class CParticleEngine |
ParticleEngine.h | Interface for the particle engine class CParticleEngine |
RenderWorld.cpp | Code for the render world CRenderWorld |
RenderWorld.h | Definition of the render world class CRenderWorld |
Sndlist.h | Enumerated types for sounds |