Ball and Spring Toy
Chapter 4 of Ian Parberry's "Introduction to Game Physics with Box2D"
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g_cObjectWorld :
MyGame.cpp
g_cRenderWorld :
MyGame.cpp
,
ParticleManager.cpp
,
ObjectWorld.cpp
g_cTimer :
MyGame.cpp
,
ObjectWorld.cpp
g_nCurrentBody :
Particle.cpp
,
ObjectWorld.cpp
,
MyGame.cpp
g_pSoundManager :
MyGame.cpp
,
Particle.cpp
g_szGameName :
MyGame.cpp
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