The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bDrawFrameRate :
CGame
m_bGodMode :
CCommon
m_bShowBounds :
CCommon
m_bShowState :
CCommon
m_bVulnerable :
CPlayer
m_chMap :
CTileManager
m_eDirection :
CPlayer
m_eGameState :
CGame
m_eObject :
CObject
,
CObjectDesc
m_eSprite :
CObject
m_eState :
CGuard
m_fCollisionRadius :
CObject
m_fRadius :
CObject
m_fRoll :
CObject
,
CObjectDesc
m_fRotSpeed :
CArmedObject
m_fScale :
CObject
m_fTileSize :
CTileManager
m_nHealth :
CArmedObject
,
CGuard
m_nHeight :
CTileManager
m_nLevel :
CGame
m_nMaxHealth :
CGuard
m_nWidth :
CTileManager
m_pEndVulnerableEvent :
CPlayer
m_pFrameEvent :
CGuard
m_pGunFireEvent :
CGuard
m_pLocalParticleEngine :
CArmedObject
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_pTileManager :
CCommon
m_vCenterOffset :
CObject
m_vDesiredLookAtPt :
CPlayer
m_vecObjects :
CTileManager
m_vecWalls :
CTileManager
m_vGunOffset :
CArmedObject
m_vPos :
CObject
,
CObjectDesc
m_vVelocity :
CBullet
m_vWorldSize :
CCommon
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1.12.0