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SAGE
A Simple Academic Game Engine
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The mouse handler. More...
#include <SageMouse.h>


Public Member Functions | |
| void | GetState () |
| Poll the mouse state. | |
| const Vector2 | GetMove () const |
| Get amount of motion. | |
| const Vector2 | GetPos () const |
| Get position. | |
Public Member Functions inherited from Sage::CWindow | |
| template<typename t0 , typename t1 , typename t2 > | |
| int | WinMain (_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &) |
| WinMain. | |
Public Member Functions inherited from Sage::CSettingsManager | |
| void | Load () |
| Load game settings. | |
Protected Attributes | |
| Vector2 | m_vCurPos |
| Current position. | |
| Vector2 | m_vOldPos |
| Previous position. | |
Additional Inherited Members | |
Protected Member Functions inherited from Sage::CWindow | |
| HWND | CreateGameWindow (HINSTANCE) |
| Create default window. | |
| bool | InitGameWindow (_In_ HINSTANCE) |
| Initialize the game window. | |
| void | OpenDebugConsole () |
| Open debug console window. | |
| void | CloseDebugConsole () |
| Close debug console window. | |
Protected Member Functions inherited from Sage::CSettingsManager | |
| void | SetWinSize (int, int) |
| Set window size information. | |
Static Protected Member Functions inherited from Sage::CWindow | |
| static LRESULT CALLBACK | WndProc (HWND, UINT, WPARAM, LPARAM) |
| The Window Procedure. | |
| static void | GetBorderSizes (int &w, int &h) |
| Get window border width and height. | |
| static void | EnforceAspectRatio (WPARAM, RECT *) |
| Enforce aspect ratio. | |
| static void | EnforceAspectRatio (MINMAXINFO *) |
| Enforce aspect ratio. | |
Static Protected Attributes inherited from Sage::CWindow | |
| static Vector2 | m_vMousePos |
| Mouse position. | |
Static Protected Attributes inherited from Sage::CWindowDesc | |
| static HWND | m_Hwnd = 0 |
| Window handle. | |
| static HINSTANCE | m_hInst = 0 |
| Instance handle. | |
| static bool | m_bExitSizeMove = true |
| User just finished moving/resizing window. | |
Static Protected Attributes inherited from Sage::CSettingsManager | |
| static tinyxml2::XMLElement * | m_pXmlSettings = nullptr |
| Pointer to the settings tag in the XML settings file. | |
| static float | m_fAspectRatio = 1.0f |
| Aspect ratio, width/ht. | |
Static Protected Attributes inherited from Sage::CSettings | |
| static char | m_szName [MAX_PATH] |
| Name of this game. | |
| static int | m_nWinWidth = 0 |
| Window width in pixels. | |
| static int | m_nWinHeight = 0 |
| Window height in pixels. | |
| static Vector2 | m_vWinCenter = Vector2::Zero |
| Window center. | |
This is a polled mouse handler. Its GetState() function must be called once per frame. The mouse position from the previous frame is retained so that queries can determine how far the mouse moved in the last frame. Mouse button clicks are handled by the keyboard handler using virtual key codes VK_LBUTTON, VK_MBUTTON, VK_RBUTTON, VK_XBUTTON1, and VK_XBUTTON2.
| const Vector2 CMouse::GetMove | ( | ) | const |
Get the displacement vector for the mouse since the last time GetState() was called.
| const Vector2 CMouse::GetPos | ( | ) | const |
Get the position the mouse in screen coordinates the last time GetState() was called. The Origin is at bottom left of the window, positive x goes to the right, and positive y goes upwards.
| void CMouse::GetState | ( | ) |
Get the current mouse state. This function should be called once per frame.