Tiled Platformer Prototype
A Basic Tiled Platformer
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Here is a list of all documented functions with links to the class documentation for each member:
- b -
BeginGame() :
CGame
BloodSpray() :
CPlayer
BroadPhase() :
CObjectManager
- c -
Clear() :
CObjectManager
CObject() :
CObject
CObjectDesc() :
CObjectDesc
CollideWithWall() :
CTileManager
CollisionResponse() :
CObject
,
CPlayer
ControllerHandler() :
CGame
CPlayer() :
CPlayer
Create() :
CObjectManager
CreateObjects() :
CGame
CTileManager() :
CTileManager
- d -
Draw() :
CObject
,
CObjectManager
,
CPlayer
,
CTileManager
DrawBoundingBoxes() :
CTileManager
DrawFrameRateText() :
CGame
DrawGodModeText() :
CGame
- f -
FollowCamera() :
CGame
- g -
GetAction() :
CPlayer
GetObjects() :
CTileManager
GetPos() :
CPlayer
GetType() :
CObject
- i -
IndexToPosition() :
CTileManager
Initialize() :
CGame
InsertObject() :
CTileManager
IsAlive() :
CPlayer
- k -
KeyboardHandler() :
CGame
- l -
LevelCompleted() :
CObjectManager
LoadMap() :
CTileManager
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
MakeBoundingBoxes() :
CTileManager
MakeBoundingBoxes1() :
CTileManager
MakeBoundingBoxesH() :
CTileManager
MakeBoundingBoxesV() :
CTileManager
Move() :
CObject
,
CPlayer
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessGameState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- s -
SetAction() :
CPlayer
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CPlayer() :
CPlayer
~CTileManager() :
CTileManager
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1.12.0