The Pinball Game
Game Physics with Bespoke Code
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bBallInPlay :
CCommon
m_bCCW :
CFlipper
m_bDrawFrameRate :
CGame
m_bFlipUp :
CFlipper
m_bRecentHit :
CObject
m_cAABB :
CObjectManager
m_cClipDesc0 :
CGame
m_cClipDesc1 :
CGame
m_cScoreDesc :
CGame
m_eDrawMode :
CCommon
m_eGameState :
CGame
m_eLitSprite :
CObjDesc
,
CObject
m_eSound :
CObjDesc
,
CObject
m_eUnlitSprite :
CObjDesc
,
CObject
m_fFrequency :
CCommon
m_fLastHitTime :
CObject
m_nCIterations :
CCommon
m_nMIterations :
CCommon
m_nScore :
CCommon
,
CObjDesc
,
CObject
m_pCurBallShape :
CGame
m_pFlipper :
CFlipper
m_pLeftFlipper :
CObjectManager
m_pLeftGate :
CObjectManager
m_pLineSeg :
CGate
m_pObjectManager :
CCommon
,
CGame
m_pRenderer :
CCommon
m_pRightFlipper :
CObjectManager
m_pRightGate :
CObjectManager
m_pShape :
CObject
m_stdObjects :
CObjectManager
m_stdShapes :
CObjectManager
m_vSpriteOffset :
CObjDesc
,
CObject
- n -
NUMSCOREDIGITS :
CGame
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